GCSDK::CreateJob_CGCSODestroyJob
0x0005e880 · 84 bytes · __cdecl
_ZN5GCSDK25CreateJob_CGCSODestroyJobEPNS_9CGCClientEPv
Decompiled
undefined (2 params)
/* GCSDK::CreateJob_CGCSODestroyJob(GCSDK::CGCClient*, void*) */
CJob * GCSDK::CreateJob_CGCSODestroyJob(CGCClient *param_1,void *param_2)
{
CJob *this;
this = operator_new(0x74);
/* try { // try from 0005e8a7 to 0005e8ab has its CatchHandler @ 0005e8d4 */
CJob::CJob(this,(CJobMgr *)(param_1 + 0x28));
*(CGCClient **)(this + 0x6c) = param_1;
*(undefined4 *)(this + 0x70) = 2;
*(undefined ***)this = &PTR__CGCSODestroyJob_000b55a8;
*(undefined1 **)(this + 0x68) = g_JobType_CGCSODestroyJob;
if (param_2 != (void *)0x0) {
*(void **)(this + 0x14) = param_2;
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.