IsValidXNKID
0x0005c680 · 39 bytes · __cdecl
_Z12IsValidXNKID5XNKID
Decompiled
undefined (1 param)
/* IsValidXNKID(XNKID) */
undefined4 IsValidXNKID(void)
{
char *pcVar1;
pcVar1 = &stack0x00000004;
do {
if (*pcVar1 != '\0') {
return 1;
}
pcVar1 = pcVar1 + 1;
} while (pcVar1 != &stack0x0000000c);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.