L L4D2node

IsValidXNKID

0x0005c680 · 39 bytes · __cdecl

_Z12IsValidXNKID5XNKID

Decompiled

undefined (1 param)

/* IsValidXNKID(XNKID) */

undefined4 IsValidXNKID(void)

{
  char *pcVar1;
  
  pcVar1 = &stack0x00000004;
  do {
    if (*pcVar1 != '\0') {
      return 1;
    }
    pcVar1 = pcVar1 + 1;
  } while (pcVar1 != &stack0x0000000c);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)