L L4D2node

CMatchSystem::GetDatacenter

0x0005c610 · 10 bytes · __cdecl

_ZN12CMatchSystem13GetDatacenterEv

Decompiled

undefined (0 params)

/* CMatchSystem::GetDatacenter() */

undefined * CMatchSystem::GetDatacenter(void)

{
  return g_pDatacenter;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)