CDatacenter::~CDatacenter
0x0005c380 · 159 bytes · __thiscall
_ZN11CDatacenterD2Ev
Decompiled
undefined (1 param)
/* CDatacenter::~CDatacenter() */
void __thiscall CDatacenter::~CDatacenter(CDatacenter *this)
{
int iVar1;
int *piVar2;
undefined4 uVar3;
undefined4 uVar4;
*(undefined ***)this = &PTR_GetStats_000b4b28;
*(undefined **)(this + 4) = &DAT_000b4b4c;
if (*(int *)(this + 0xc) != 0) {
KeyValues::deleteThis();
}
*(undefined4 *)(this + 0xc) = 0;
if (*(int *)(this + 8) != 0) {
KeyValues::deleteThis();
}
*(undefined4 *)(this + 8) = 0;
iVar1 = GGCClient();
if (iVar1 != 0) {
uVar3 = *(undefined4 *)(this + 0x10);
uVar4 = *(undefined4 *)(this + 0x14);
iVar1 = GGCClient();
piVar2 = (int *)GCSDK::CJobMgr::GetPJob(CONCAT44(uVar3,iVar1 + 0x28));
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 4))(piVar2,uVar3,uVar4);
}
}
*(undefined4 *)(this + 0x2c) = 0;
CUtlMemory<CDatacenterCmdBatchImpl*,int>::Purge
((CUtlMemory<CDatacenterCmdBatchImpl*,int> *)(this + 0x20));
*(undefined4 *)(this + 0x30) = *(undefined4 *)(this + 0x20);
CUtlMemory<CDatacenterCmdBatchImpl*,int>::Purge
((CUtlMemory<CDatacenterCmdBatchImpl*,int> *)(this + 0x20));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.