CDatacenterCmdBatchImpl::Destroy
0x0005c2f0 · 144 bytes · __thiscall
_ZN23CDatacenterCmdBatchImpl7DestroyEv
Decompiled
undefined (1 param)
/* CDatacenterCmdBatchImpl::Destroy() */
void __thiscall CDatacenterCmdBatchImpl::Destroy(CDatacenterCmdBatchImpl *this)
{
CUtlMemory<KeyValues*,int> *this_00;
int iVar1;
CDatacenterCmdBatchImpl *local_10;
if (*(int *)(this + 4) != 0) {
local_10 = this;
CUtlVector<CDatacenterCmdBatchImpl*,CUtlMemory<CDatacenterCmdBatchImpl*,int>>::FindAndRemove
((CUtlVector<CDatacenterCmdBatchImpl*,CUtlMemory<CDatacenterCmdBatchImpl*,int>> *)
(*(int *)(this + 4) + 0x20),&local_10);
}
iVar1 = 0;
if (0 < *(int *)(this + 0x14)) {
do {
iVar1 = iVar1 + 1;
KeyValues::deleteThis();
} while (iVar1 < *(int *)(this + 0x14));
}
this_00 = (CUtlMemory<KeyValues*,int> *)(this + 8);
*(undefined4 *)(this + 0x14) = 0;
CUtlMemory<KeyValues*,int>::Purge(this_00);
*(undefined ***)this = &PTR_AddCommand_000b4b68;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<KeyValues*,int>::Purge(this_00);
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<KeyValues*,int>::Purge(this_00);
operator_delete(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.