L L4D2node

CDatacenterCmdBatchImpl::Destroy

0x0005c2f0 · 144 bytes · __thiscall

_ZN23CDatacenterCmdBatchImpl7DestroyEv

Decompiled

undefined (1 param)

/* CDatacenterCmdBatchImpl::Destroy() */

void __thiscall CDatacenterCmdBatchImpl::Destroy(CDatacenterCmdBatchImpl *this)

{
  CUtlMemory<KeyValues*,int> *this_00;
  int iVar1;
  CDatacenterCmdBatchImpl *local_10;
  
  if (*(int *)(this + 4) != 0) {
    local_10 = this;
    CUtlVector<CDatacenterCmdBatchImpl*,CUtlMemory<CDatacenterCmdBatchImpl*,int>>::FindAndRemove
              ((CUtlVector<CDatacenterCmdBatchImpl*,CUtlMemory<CDatacenterCmdBatchImpl*,int>> *)
               (*(int *)(this + 4) + 0x20),&local_10);
  }
  iVar1 = 0;
  if (0 < *(int *)(this + 0x14)) {
    do {
      iVar1 = iVar1 + 1;
      KeyValues::deleteThis();
    } while (iVar1 < *(int *)(this + 0x14));
  }
  this_00 = (CUtlMemory<KeyValues*,int> *)(this + 8);
  *(undefined4 *)(this + 0x14) = 0;
  CUtlMemory<KeyValues*,int>::Purge(this_00);
  *(undefined ***)this = &PTR_AddCommand_000b4b68;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
  CUtlMemory<KeyValues*,int>::Purge(this_00);
  *(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
  CUtlMemory<KeyValues*,int>::Purge(this_00);
  operator_delete(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)