CDatacenter::RequestStart
0x0005be20 · 149 bytes · __thiscall
_ZN11CDatacenter12RequestStartEv
Decompiled
undefined (1 param)
/* CDatacenter::RequestStart() */
void __thiscall CDatacenter::RequestStart(CDatacenter *this)
{
char cVar1;
int iVar2;
CGCClientJobDataRequest *this_00;
longdouble lVar3;
undefined4 uVar4;
undefined4 uVar5;
iVar2 = GGCClient();
if (iVar2 != 0) {
uVar4 = *(undefined4 *)(this + 0x10);
uVar5 = *(undefined4 *)(this + 0x14);
iVar2 = GGCClient();
cVar1 = GCSDK::CJobMgr::BJobExists(CONCAT44(uVar4,iVar2 + 0x28));
if (cVar1 == '\0') {
this_00 = operator_new(0x80);
/* try { // try from 0005be71 to 0005be75 has its CatchHandler @ 0005beb6 */
CGCClientJobDataRequest::CGCClientJobDataRequest(this_00);
uVar4 = *(undefined4 *)(this_00 + 0xc);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(this_00 + 8);
*(undefined4 *)(this + 0x14) = uVar4;
uVar4 = 0;
GCSDK::CJob::StartJob((CJob *)this_00,(void *)0x0);
lVar3 = (longdouble)Plat_FloatTime(this_00,uVar4,uVar5);
DevMsg("Datacenter::RequestStart, time %.2f\n",SUB84((double)lVar3,0),
(int)((ulonglong)(double)lVar3 >> 0x20));
*(undefined4 *)(this + 0x1c) = 1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.