L L4D2node

CDatacenter::PushAwayNextUpdate

0x0005bda0 · 65 bytes · __thiscall

_ZN11CDatacenter18PushAwayNextUpdateEv

Decompiled

undefined (1 param)

/* CDatacenter::PushAwayNextUpdate() */

void __thiscall CDatacenter::PushAwayNextUpdate(CDatacenter *this)

{
  float fVar1;
  longdouble lVar2;
  
  lVar2 = (longdouble)Plat_FloatTime();
  fVar1 = (float)lVar2 + *(float *)(mm_datacenter_query_delay._28_4_ + 0x2c);
  if (*(float *)(this + 0x18) <= fVar1 && fVar1 != *(float *)(this + 0x18)) {
    *(float *)(this + 0x18) = fVar1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)