mm_datacenter_debugprint
0x0005b9a0 · 109 bytes · __cdecl
_ZL24mm_datacenter_debugprintRK8CCommand
Decompiled
undefined (1 param)
/* mm_datacenter_debugprint(CCommand const&) */
void mm_datacenter_debugprint(CCommand *param_1)
{
KeyValues *pKVar1;
undefined **local_14;
undefined4 local_10;
pKVar1 = (KeyValues *)(**(code **)(*(int *)g_pDatacenter + 0x14))(g_pDatacenter);
local_14 = &PTR_KvBeginKey_000b30b8;
local_10 = 1;
KeyValues::Dump(pKVar1,(IKeyValuesDumpContext *)&local_14,1);
pKVar1 = (KeyValues *)(*(code *)**(undefined4 **)g_pDatacenter)(g_pDatacenter);
local_14 = &PTR_KvBeginKey_000b30b8;
local_10 = 1;
KeyValues::Dump(pKVar1,(IKeyValuesDumpContext *)&local_14,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.