CServerManager::RemoveOldServers
0x0005a600 · 143 bytes · __thiscall
_ZN14CServerManager16RemoveOldServersEv
Decompiled
undefined (1 param)
/* CServerManager::RemoveOldServers() */
void __thiscall CServerManager::RemoveOldServers(CServerManager *this)
{
int iVar1;
int iVar2;
longdouble lVar3;
lVar3 = (longdouble)Plat_FloatTime();
iVar2 = 0;
if (0 < *(int *)(this + 0x20)) {
do {
while ((iVar1 = *(int *)(*(int *)(this + 0x14) + iVar2 * 4), iVar1 != 0 &&
((float)lVar3 - *(float *)(iVar1 + 4) <
*(float *)(mm_server_search_server_lifetime._28_4_ + 0x2c)))) {
iVar2 = iVar2 + 1;
if (*(int *)(this + 0x20) <= iVar2) {
return;
}
}
CUtlVector<CServer*,CUtlMemory<CServer*,int>>::ShiftElementsLeft
((CUtlVector<CServer*,CUtlMemory<CServer*,int>> *)(this + 0x14),iVar2,1);
iVar1 = *(int *)(this + 0x20);
*(int *)(this + 0x20) = iVar1 + -1;
} while (iVar2 < iVar1 + -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.