CServerManager::GetServerByOnlineId
0x0005a290 · 40 bytes · __thiscall
_ZN14CServerManager19GetServerByOnlineIdEy
Decompiled
undefined (2 params)
/* CServerManager::GetServerByOnlineId(unsigned long long) */
void __thiscall CServerManager::GetServerByOnlineId(CServerManager *this,ulonglong param_1)
{
GetServerRecordByOnlineId((CUtlVector *)this,CONCAT44((undefined4)param_1,this + 0x14));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.