CServer::CServer
0x0005a110 · 88 bytes · __thiscall
_ZN7CServerC2Ev
Decompiled
undefined (1 param)
/* CServer::CServer() */
void __thiscall CServer::CServer(CServer *this)
{
longdouble lVar1;
*(undefined ***)this = &PTR_GetOnlineId_000b46c8;
lVar1 = (longdouble)Plat_FloatTime();
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined2 *)(this + 0x14) = 0;
*(float *)(this + 4) = (float)lVar1;
*(undefined2 *)(this + 0x16) = 0;
*(undefined4 *)(this + 0x18) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.