CMatchNetworkMsgControllerBase::GetActiveServerGameDetails
0x000595e0 · 754 bytes · __thiscall
_ZN30CMatchNetworkMsgControllerBase26GetActiveServerGameDetailsEP9KeyValues
Decompiled
undefined (2 params)
/* CMatchNetworkMsgControllerBase::GetActiveServerGameDetails(KeyValues*) */
KeyValues * __thiscall
CMatchNetworkMsgControllerBase::GetActiveServerGameDetails
(CMatchNetworkMsgControllerBase *this,KeyValues *param_1)
{
char cVar1;
char *pcVar2;
KeyValues *this_00;
undefined4 *puVar3;
int *piVar4;
uint uVar5;
int iVar6;
undefined4 uVar7;
int in_GS_OFFSET;
netadr_s *pnVar8;
netadr_s local_50 [12];
netadr_s local_44 [14];
char local_36;
char local_35;
char local_34;
char local_33;
char *local_30;
uint local_28;
uint local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
netadr_s::SetIP(local_50,0);
netadr_s::SetPort(local_50,0);
netadr_s::SetType(local_50,3);
netadr_s::SetIP(local_44,0);
netadr_s::SetPort(local_44,0);
netadr_s::SetType(local_44,3);
pnVar8 = local_50;
(**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x18))(*(int **)(g_pMatchExtensions + 0x54));
if (local_36 == '\0') {
piVar4 = *(int **)(g_pMatchExtensions + 0x5c);
if (((piVar4 != (int *)0x0) && (cVar1 = (**(code **)(*piVar4 + 0x168))(piVar4), cVar1 == '\0'))
&& ((pcVar2 = (char *)(**(code **)(*piVar4 + 0xd4))(piVar4), pcVar2 != (char *)0x0 &&
(*pcVar2 != '\0')))) {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pnVar8);
/* try { // try from 000596de to 000596e2 has its CatchHandler @ 000598e2 */
KeyValues::KeyValues(this_00,"GameDetailsClient",(IKeyValuesSystem *)0x0,false);
goto LAB_000596e3;
}
}
else {
this_00 = (KeyValues *)
KeyValues::FromString
("GameDetailsServer",
" System { network LIVE access public } Server { name = server = adronline = adrlocal = } Members { numSlots #int#0 numPlayers #int#0 } "
,(char **)0x0);
if ((local_35 == '\0') &&
(iVar6 = (**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework), iVar6 != 0)) {
piVar4 = (int *)(**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework);
uVar7 = (**(code **)(*piVar4 + 4))(piVar4);
KeyValues::MergeFrom(this_00,uVar7,3);
}
KeyValues::SetString(this_00,"Server/name",local_30);
pcVar2 = "dedicated";
if (local_35 == '\0') {
pcVar2 = "listen";
}
KeyValues::SetString(this_00,"Server/server",pcVar2);
pcVar2 = (char *)netadr_s::ToString(local_44,false);
KeyValues::SetString(this_00,"Server/adronline",pcVar2);
pcVar2 = (char *)netadr_s::ToString(local_50,false);
KeyValues::SetString(this_00,"Server/adrlocal",pcVar2);
if (((local_35 != '\0') && (local_34 != '\0')) && (local_33 != '\0')) {
KeyValues::SetString(this_00,"System/access","friends");
}
piVar4 = (int *)(**(code **)(*(int *)g_pMMF + 0x20))(g_pMMF);
uVar5 = (**(code **)(*piVar4 + 0x10))(piVar4);
local_28 = ~((int)local_28 >> 0x1f | -(uint)(local_28 <= uVar5)) & uVar5 |
-(uint)(local_28 <= uVar5) & local_28;
KeyValues::SetInt(this_00,"Members/numSlots",local_28);
local_24 = ~((int)local_24 >> 0x1f | -(uint)(local_24 <= local_28)) & local_28 |
-(uint)(local_24 <= local_28) & local_24;
KeyValues::SetInt(this_00,"Members/numPlayers",local_24);
LAB_000596e3:
if (this_00 != (KeyValues *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*(int *)g_pMMF + 0x44))(g_pMMF);
(**(code **)*puVar3)(puVar3,this_00,param_1);
goto LAB_00059708;
}
}
this_00 = (KeyValues *)0x0;
LAB_00059708:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.