CMatchExtensions::GetRegisteredExtensionInterface
0x00058080 · 94 bytes · __cdecl
_ZN16CMatchExtensions31GetRegisteredExtensionInterfaceEPKc
Decompiled
undefined (1 param)
/* CMatchExtensions::GetRegisteredExtensionInterface(char const*) */
undefined4 CMatchExtensions::GetRegisteredExtensionInterface(char *param_1)
{
undefined4 *puVar1;
undefined4 uVar2;
uint uVar3;
ushort local_1e [7];
CUtlSymbolTable::AddString((char *)local_1e);
uVar3 = (uint)local_1e[0];
if (*(int *)(param_1 + 0x10) <= (int)uVar3) {
CUtlVector<CMatchExtensions::RegisteredInterface_t,CUtlMemory<CMatchExtensions::RegisteredInterface_t,int>>
::EnsureCount((CUtlVector<CMatchExtensions::RegisteredInterface_t,CUtlMemory<CMatchExtensions::RegisteredInterface_t,int>>
*)(param_1 + 4),uVar3 + 1);
}
puVar1 = (undefined4 *)(*(int *)(param_1 + 4) + uVar3 * 8);
if ((int)puVar1[1] < 1) {
uVar2 = 0;
}
else {
uVar2 = *puVar1;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.