CMatchExtensions::RegisterExtensionInterface
0x00057fe0 · 145 bytes · __thiscall
_ZN16CMatchExtensions26RegisterExtensionInterfaceEPKcPv
Decompiled
undefined (3 params)
/* CMatchExtensions::RegisterExtensionInterface(char const*, void*) */
void __thiscall
CMatchExtensions::RegisterExtensionInterface(CMatchExtensions *this,char *param_1,void *param_2)
{
undefined4 *puVar1;
uint uVar2;
ushort local_1e [7];
if ((param_1 != (char *)0x0) && (param_2 != (void *)0x0)) {
CUtlSymbolTable::AddString((char *)local_1e);
uVar2 = (uint)local_1e[0];
if (*(int *)(this + 0x10) <= (int)uVar2) {
CUtlVector<CMatchExtensions::RegisteredInterface_t,CUtlMemory<CMatchExtensions::RegisteredInterface_t,int>>
::EnsureCount((CUtlVector<CMatchExtensions::RegisteredInterface_t,CUtlMemory<CMatchExtensions::RegisteredInterface_t,int>>
*)(this + 4),uVar2 + 1);
}
puVar1 = (undefined4 *)(*(int *)(this + 4) + uVar2 * 8);
if ((int)puVar1[1] < 1) {
*puVar1 = param_2;
}
puVar1[1] = puVar1[1] + 1;
OnExtensionInterfaceUpdated(this,param_1,param_2);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.