L L4D2node

DisconnectTier2Libraries

0x00057980 · 145 bytes · unknown

_Z24DisconnectTier2Librariesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DisconnectTier2Libraries() */

void DisconnectTier2Libraries(void)

{
  g_pFullFileSystem = 0;
  g_pMaterialSystem = 0;
  materials = 0;
  g_pMaterialSystemHardwareConfig = 0;
  g_pMaterialSystemDebugTextureInfo = 0;
  g_pInputSystem = 0;
  g_pNetworkSystem = 0;
  colorcorrection = 0;
  p4 = 0;
  mdllib = 0;
  g_pQueuedLoader = 0;
  g_pResourceAccessControl = 0;
  g_pPrecacheSystem = 0;
  g_pMatchFramework = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)