L L4D2node

CStringPool::FreeAll

0x000543b0 · 331 bytes · __thiscall

_ZN11CStringPool7FreeAllEv

Decompiled

undefined (1 param)

/* CStringPool::FreeAll() */

void __thiscall CStringPool::FreeAll(CStringPool *this)

{
  ushort uVar1;
  int iVar2;
  short *psVar3;
  ushort *puVar4;
  uint uVar5;
  
  uVar1 = *(ushort *)(this + 0x10);
  do {
    uVar5 = (uint)uVar1;
    if ((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
         ::Links(unsigned_short)::s_Sentinel == '\0') &&
       (iVar2 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                                     ::Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
      DAT_000d26a6 = 0xffff;
      CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
      ::Links(unsigned_short)::s_Sentinel = 0xffff;
      DAT_000d26a8 = 0xffff;
      __cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                           ::Links(unsigned_short)::s_Sentinel);
      if (uVar1 == 0xffff) goto LAB_00054468;
LAB_000543da:
      psVar3 = (short *)(*(int *)(this + 4) + uVar5 * 0xc);
    }
    else {
      if (uVar1 != 0xffff) goto LAB_000543da;
LAB_00054468:
      psVar3 = &CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    if (*psVar3 == -1) {
      for (; (ushort)uVar5 != 0xffff; uVar5 = uVar5 & 0xffff) {
        free(*(void **)(*(int *)(this + 4) + uVar5 * 0xc + 8));
        uVar5 = CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::NextInorder((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                               *)this,(ushort)uVar5);
      }
      CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
      ::RemoveAll((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                   *)this);
      return;
    }
    if (CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar2 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar2 != 0) {
        CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_000d26a6 = 0xffff;
        DAT_000d26a8 = 0xffff;
        __cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
      if (uVar1 != 0xffff) goto LAB_00054409;
LAB_000544d1:
      puVar4 = &CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      if (uVar1 == 0xffff) goto LAB_000544d1;
LAB_00054409:
      puVar4 = (ushort *)(*(int *)(this + 4) + uVar5 * 0xc);
    }
    uVar1 = *puVar4;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)