L L4D2node

Hash12

0x00053790 · 173 bytes · __cdecl

_Z6Hash12PKv

Decompiled

undefined (1 param)

/* Hash12(void const*) */

uint Hash12(void *param_1)

{
  uint uVar1;
  uint uVar2;
  uint uVar3;
  uint uVar4;
  
  uVar1 = *(uint *)param_1;
  uVar4 = uVar1 >> 8 & 0xff;
  uVar2 = *(uint *)((int)param_1 + 4);
  uVar3 = *(uint *)((int)param_1 + 8);
  return *(uint *)(g_nRandomValues +
                  (uVar3 >> 8 & 0xff ^
                  *(uint *)(g_nRandomValues +
                           (uVar3 >> 0x10 & 0xff ^
                           *(uint *)(g_nRandomValues +
                                    (uVar3 >> 0x18 ^
                                    *(uint *)(g_nRandomValues +
                                             (uVar2 & 0xff ^
                                             *(uint *)(g_nRandomValues +
                                                      (uVar2 >> 8 & 0xff ^
                                                      *(uint *)(g_nRandomValues +
                                                               (uVar2 >> 0x10 & 0xff ^
                                                               *(uint *)(g_nRandomValues +
                                                                        (uVar2 >> 0x18 ^
                                                                        *(uint *)(g_nRandomValues +
                                                                                 (uVar1 & 0xff ^
                                                                                 *(uint *)(
                                                  g_nRandomValues +
                                                  (uVar4 ^ *(uint *)(g_nRandomValues +
                                                                    (uVar1 >> 0x10 & 0xff ^
                                                                    *(uint *)(g_nRandomValues +
                                                                             (uVar1 >> 0x18 ^
                                                                             *(uint *)(
                                                  g_nRandomValues + uVar4 * 4)) * 4)) * 4)) * 4)) *
                                                  4)) * 4)) * 4)) * 4)) * 4)) * 4)) * 4)) * 4) << 8
         | *(uint *)(g_nRandomValues +
                    (uVar3 & 0xff ^
                    *(uint *)(g_nRandomValues +
                             (uVar3 >> 8 & 0xff ^
                             *(uint *)(g_nRandomValues +
                                      (uVar3 >> 0x10 & 0xff ^
                                      *(uint *)(g_nRandomValues +
                                               (uVar3 >> 0x18 ^
                                               *(uint *)(g_nRandomValues +
                                                        (uVar2 & 0xff ^
                                                        *(uint *)(g_nRandomValues +
                                                                 (uVar2 >> 8 & 0xff ^
                                                                 *(uint *)(g_nRandomValues +
                                                                          (uVar2 >> 0x10 & 0xff ^
                                                                          *(uint *)(g_nRandomValues
                                                                                   + (uVar2 >> 0x18
                                                                                     ^ *(uint *)(
                                                  g_nRandomValues +
                                                  (uVar1 & 0xff ^
                                                  *(uint *)(g_nRandomValues +
                                                           (uVar4 ^ *(uint *)(g_nRandomValues +
                                                                             (uVar1 >> 0x10 & 0xff ^
                                                                             *(uint *)(
                                                  g_nRandomValues +
                                                  (uVar1 >> 0x18 ^
                                                  *(uint *)(g_nRandomValues + uVar4 * 4)) * 4)) * 4)
                                                  ) * 4)) * 4)) * 4)) * 4)) * 4)) * 4)) * 4)) * 4))
                             * 4)) * 4);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)