CUtlSymbolTable::FindPoolWithSpace
0x0004ffe0 · 69 bytes · __thiscall
_ZNK15CUtlSymbolTable17FindPoolWithSpaceEi
Decompiled
undefined (2 params)
/* CUtlSymbolTable::FindPoolWithSpace(int) const */
int __thiscall CUtlSymbolTable::FindPoolWithSpace(CUtlSymbolTable *this,int param_1)
{
int *piVar1;
int iVar2;
int iVar3;
if (*(int *)(this + 0x30) < 1) {
LAB_00050023:
iVar3 = -1;
}
else {
piVar1 = (int *)**(int **)(this + 0x24);
iVar3 = 0;
iVar2 = *piVar1 - piVar1[1];
while (iVar2 < param_1) {
iVar3 = iVar3 + 1;
if (iVar3 == *(int *)(this + 0x30)) goto LAB_00050023;
piVar1 = (int *)(*(int **)(this + 0x24))[iVar3];
iVar2 = *piVar1 - piVar1[1];
}
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.