CUtlString::StripTrailingSlash
0x0004f8f0 · 61 bytes · __thiscall
_ZN10CUtlString18StripTrailingSlashEv
Decompiled
undefined (1 param)
/* CUtlString::StripTrailingSlash() */
void __thiscall CUtlString::StripTrailingSlash(CUtlString *this)
{
char *pcVar1;
char cVar2;
if (1 < *(uint *)(this + 0xc)) {
pcVar1 = (char *)(*(int *)this + -2 + *(uint *)(this + 0xc));
cVar2 = *pcVar1;
if ((cVar2 == '/') || (cVar2 == '\\')) {
*pcVar1 = '\0';
CUtlBinaryBlock::SetLength((CUtlBinaryBlock *)this,*(int *)(this + 0xc) + -1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.