CUtlString::Get
0x0004f470 · 22 bytes · __thiscall
_ZNK10CUtlString3GetEv
Decompiled
undefined (1 param)
/* CUtlString::Get() const */
undefined * __thiscall CUtlString::Get(CUtlString *this)
{
undefined *puVar1;
puVar1 = &DAT_000b2b65;
if (*(int *)(this + 0xc) != 0) {
puVar1 = *(undefined **)this;
}
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.