CUtlBinaryBlock::Set
0x0004f200 · 98 bytes · __thiscall
_ZN15CUtlBinaryBlock3SetEPKvi
Decompiled
undefined (3 params)
/* CUtlBinaryBlock::Set(void const*, int) */
void __thiscall CUtlBinaryBlock::Set(CUtlBinaryBlock *this,void *param_1,int param_2)
{
size_t __n;
void *__dest;
int iVar1;
iVar1 = 0;
if (param_1 != (void *)0x0) {
iVar1 = param_2;
}
SetLength(this,iVar1);
__n = *(size_t *)(this + 0xc);
if (__n != 0) {
__dest = *(void **)this;
if ((__dest < (void *)(iVar1 + (int)param_1)) && (param_1 < (void *)((int)__dest + __n))) {
memmove(__dest,param_1,__n);
return;
}
memcpy(__dest,param_1,__n);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.