L L4D2node

CUtlBinaryBlock::Get

0x0004f100 · 46 bytes · __thiscall

_ZNK15CUtlBinaryBlock3GetEPvi

Decompiled

undefined (3 params)

/* CUtlBinaryBlock::Get(void*, int) const */

void __thiscall CUtlBinaryBlock::Get(CUtlBinaryBlock *this,void *param_1,int param_2)

{
  size_t __n;
  
  __n = *(size_t *)(this + 0xc);
  if (param_2 <= (int)*(size_t *)(this + 0xc)) {
    __n = param_2;
  }
  if (0 < (int)__n) {
    memcpy(param_1,*(void **)this,__n);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)