CUtlBuffer::EatCPPComment
0x0004d530 · 298 bytes · __thiscall
_ZN10CUtlBuffer13EatCPPCommentEv
Decompiled
undefined (1 param)
/* CUtlBuffer::EatCPPComment() */
undefined4 __thiscall CUtlBuffer::EatCPPComment(CUtlBuffer *this)
{
char cVar1;
char *pcVar2;
char local_d;
if ((((((byte)this[0x15] & 1) == 0) || (this[0x14] != (CUtlBuffer)0x0)) ||
(pcVar2 = (char *)PeekGet(this,2,0), pcVar2 == (char *)0x0)) ||
((*pcVar2 != '/' || (pcVar2[1] != '/')))) {
return 0;
}
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 2;
if (((byte)this[0x15] & 1) == 0) {
cVar1 = CheckGet(this,1);
if (cVar1 == '\0') {
if (this[0x14] != (CUtlBuffer)0x0) {
return 1;
}
goto LAB_0004d5bd;
}
cVar1 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
else {
local_d = '\0';
Scanf(this,"%c",&local_d);
cVar1 = local_d;
}
if (this[0x14] != (CUtlBuffer)0x0) {
return 1;
}
if (cVar1 == '\n') {
return 1;
}
LAB_0004d5bd:
LAB_0004d5c0:
do {
if (((byte)this[0x15] & 1) == 0) {
cVar1 = CheckGet(this,1);
if (cVar1 == '\0') {
if (this[0x14] != (CUtlBuffer)0x0) {
return 1;
}
goto LAB_0004d5c0;
}
cVar1 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
else {
local_d = '\0';
Scanf(this,"%c",&local_d);
cVar1 = local_d;
}
if (this[0x14] != (CUtlBuffer)0x0) {
return 1;
}
if (cVar1 == '\n') {
return 1;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.