CUtlBuffer::SetOverflowFuncs
0x0004c6b0 · 32 bytes · __cdecl
_ZN10CUtlBuffer16SetOverflowFuncsEMS_FbiES1_
Decompiled
undefined (2 params)
/* CUtlBuffer::SetOverflowFuncs(bool (CUtlBuffer::*)(int), bool (CUtlBuffer::*)(int)) */
void CUtlBuffer::SetOverflowFuncs(_func_bool_int *param_1,_func_bool_int *param_2)
{
undefined4 in_stack_0000000c;
undefined4 in_stack_00000010;
undefined4 in_stack_00000014;
*(_func_bool_int **)(param_1 + 0x24) = param_2;
*(undefined4 *)(param_1 + 0x28) = in_stack_0000000c;
*(undefined4 *)(param_1 + 0x2c) = in_stack_00000010;
*(undefined4 *)(param_1 + 0x30) = in_stack_00000014;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.