CUtlCharConversion::CUtlCharConversion
0x0004c440 · 158 bytes · __thiscall
_ZN18CUtlCharConversionC1EcPKciPNS_17ConversionArray_tE
Decompiled
undefined (5 params)
/* CUtlCharConversion::CUtlCharConversion(char, char const*, int,
CUtlCharConversion::ConversionArray_t*) */
void __thiscall
CUtlCharConversion::CUtlCharConversion
(CUtlCharConversion *this,char param_1,char *param_2,int param_3,
ConversionArray_t *param_4)
{
CUtlCharConversion CVar1;
char *pcVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
CUtlCharConversion *pCVar6;
byte bVar7;
bVar7 = 0;
*(undefined ***)this = &PTR_FindConversion_000b3358;
*(char **)(this + 8) = param_2;
*(int *)(this + 0x10) = param_3;
this[4] = (CUtlCharConversion)param_1;
uVar3 = _V_strlen(param_2);
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0xc) = uVar3;
pCVar6 = this + 0x118;
for (iVar5 = 0x200; iVar5 != 0; iVar5 = iVar5 + -1) {
*(undefined4 *)pCVar6 = 0;
pCVar6 = pCVar6 + (uint)bVar7 * -8 + 4;
}
if (0 < param_3) {
pCVar6 = this + 0x18;
do {
CVar1 = *(CUtlCharConversion *)param_4;
*pCVar6 = CVar1;
iVar5 = (uint)(byte)CVar1 * 8;
pcVar2 = *(char **)(param_4 + 4);
*(char **)(this + iVar5 + 0x11c) = pcVar2;
iVar4 = _V_strlen(pcVar2);
*(int *)(this + iVar5 + 0x118) = iVar4;
if (*(int *)(this + 0x14) < iVar4) {
*(int *)(this + 0x14) = iVar4;
}
pCVar6 = pCVar6 + 1;
param_4 = param_4 + 8;
} while (pCVar6 != this + param_3 + 0x18);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.