L L4D2node

V_IsAbsolutePath

0x0004b110 · 37 bytes · __cdecl

_Z16V_IsAbsolutePathPKc

Decompiled

undefined (1 param)

/* V_IsAbsolutePath(char const*) */

bool V_IsAbsolutePath(char *param_1)

{
  char cVar1;
  bool bVar2;
  
  cVar1 = *param_1;
  if ((cVar1 == '\0') || ((bVar2 = true, param_1[1] != ':' && (cVar1 != '/')))) {
    bVar2 = cVar1 == '\\';
  }
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)