V_AppendSlash
0x0004ace0 · 80 bytes · __cdecl
_Z13V_AppendSlashPci
Decompiled
undefined (2 params)
/* V_AppendSlash(char*, int) */
void V_AppendSlash(char *param_1,int param_2)
{
size_t sVar1;
if (param_1 != (char *)0x0) {
sVar1 = strlen(param_1);
if ((0 < (int)sVar1) && (param_1[sVar1 - 1] != '/')) {
if (param_2 <= (int)(sVar1 + 1)) {
Error("V_AppendSlash: ran out of space on %s.",param_1);
}
param_1[sVar1] = '/';
param_1[sVar1 + 1] = '\0';
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.