L L4D2node

V_GetFileExtension

0x0004a8a0 · 63 bytes · __cdecl

_Z18V_GetFileExtensionPKc

Decompiled

undefined (1 param)

/* V_GetFileExtension(char const*) */

char * V_GetFileExtension(char *param_1)

{
  size_t sVar1;
  char *pcVar2;
  char *pcVar3;
  
  sVar1 = strlen(param_1);
  pcVar3 = param_1 + (sVar1 - 1);
  while( true ) {
    if (param_1 == pcVar3) {
      return (char *)0x0;
    }
    if (pcVar3[-1] == '.') break;
    pcVar3 = pcVar3 + -1;
  }
  pcVar2 = (char *)0x0;
  if (*pcVar3 != '/') {
    pcVar2 = pcVar3;
  }
  return pcVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)