L L4D2node

V_pretifymem

0x000497e0 · 560 bytes · __cdecl

_Z12V_pretifymemfib

Decompiled

undefined (3 params)

/* V_pretifymem(float, int, bool) */

char * V_pretifymem(float param_1,int param_2,bool param_3)

{
  char *pcVar1;
  char cVar2;
  int iVar3;
  char *pcVar4;
  char *__s;
  int in_GS_OFFSET;
  float fVar5;
  char *pcVar6;
  float local_74;
  char local_68 [8];
  char local_60;
  char local_5f [31];
  char local_40 [32];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_3) {
    fVar5 = 1048576.0;
    local_74 = 1024.0;
  }
  else {
    fVar5 = 1e+06;
    local_74 = 1000.0;
  }
  iVar3 = V_pretifymem(float,int,bool)::current * 0x20;
  V_pretifymem(float,int,bool)::current = V_pretifymem(float,int,bool)::current + 1 & 7;
  pcVar1 = V_pretifymem(float,int,bool)::output + iVar3;
  if (fVar5 < param_1) {
    local_74 = param_1 / fVar5;
    pcVar6 = " MB";
  }
  else if (local_74 < param_1) {
    local_74 = param_1 / local_74;
    pcVar6 = " KB";
  }
  else {
    local_74 = param_1;
    pcVar6 = " bytes";
  }
  V_snprintf(local_68,8,pcVar6);
  if (1e-05 <= ABS(local_74 - (float)(int)local_74)) {
    iVar3 = 0;
    if (-1 < param_2) {
      iVar3 = param_2;
    }
    V_snprintf(local_40,0x20,"%%.%if%s",iVar3,local_68);
    V_snprintf(&local_60,0x20,local_40,(double)local_74);
  }
  else {
    V_snprintf(&local_60,0x20,"%i%s",(int)local_74,local_68);
  }
  __s = &local_60;
  pcVar6 = strchr(__s,0x2e);
  if (pcVar6 == (char *)0x0) {
    pcVar6 = strchr(__s,0x20);
  }
  pcVar6 = pcVar6 + (-3 - (int)__s);
  pcVar4 = pcVar1;
  while (local_60 != '\0') {
    if (((-1 < (int)pcVar6) && (pcVar6 == (char *)(((int)pcVar6 / 3) * 3))) && (pcVar4 != pcVar1)) {
      *pcVar4 = ',';
      pcVar4 = pcVar4 + 1;
    }
    __s = __s + 1;
    pcVar6 = pcVar6 + -1;
    cVar2 = *__s;
    *pcVar4 = local_60;
    pcVar4 = pcVar4 + 1;
    local_60 = cVar2;
  }
  iVar3 = *(int *)(in_GS_OFFSET + 0x14);
  *pcVar4 = '\0';
  if (local_20 == iVar3) {
    return pcVar1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)