V_strnchr
0x00049450 · 75 bytes · __cdecl
_Z9V_strnchrPKcci
Decompiled
undefined (3 params)
/* V_strnchr(char const*, char, int) */
char * V_strnchr(char *param_1,char param_2,int param_3)
{
char cVar1;
char *pcVar2;
pcVar2 = param_1 + param_3;
if (param_1 < pcVar2) {
cVar1 = *param_1;
while (cVar1 != '\0') {
if (cVar1 == param_2) {
return param_1;
}
param_1 = param_1 + 1;
if (param_1 == pcVar2) {
return (char *)0x0;
}
cVar1 = *param_1;
}
}
return (char *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.