L L4D2node

V_stristr

0x000490e0 · 247 bytes · __cdecl

_Z9V_stristrPKcS0_

Decompiled

undefined (2 params)

/* V_stristr(char const*, char const*) */

char * V_stristr(char *param_1,char *param_2)

{
  char *pcVar1;
  char cVar2;
  char cVar3;
  char cVar4;
  char cVar5;
  char *local_1c;
  int local_14;
  
  if (((param_1 != (char *)0x0) && (param_2 != (char *)0x0)) && (cVar5 = *param_1, cVar5 != '\0')) {
    cVar3 = *param_2;
    if ((byte)(cVar3 + 0xbfU) < 0x1a) {
      cVar3 = cVar3 + ' ';
    }
    do {
      while( true ) {
        pcVar1 = param_1;
        local_1c = pcVar1 + 1;
        cVar2 = cVar5 + ' ';
        if (0x19 < (byte)(cVar5 + 0xbfU)) {
          cVar2 = cVar5;
        }
        if (cVar2 != cVar3) break;
        cVar2 = param_2[1];
        if (cVar2 == '\0') {
          return pcVar1;
        }
        cVar5 = *local_1c;
        if (cVar5 == '\0') {
          return (char *)0x0;
        }
        local_14 = 0;
        cVar4 = cVar5;
        while( true ) {
          if ((byte)(cVar4 + 0xbfU) < 0x1a) {
            cVar4 = cVar4 + ' ';
          }
          if ((byte)(cVar2 + 0xbfU) < 0x1a) {
            cVar2 = cVar2 + ' ';
          }
          param_1 = local_1c;
          if (cVar4 != cVar2) break;
          cVar2 = param_2[local_14 + 2];
          if (cVar2 == '\0') {
            return pcVar1;
          }
          local_14 = local_14 + 1;
          cVar4 = local_1c[local_14];
          if (cVar4 == '\0') {
            return (char *)0x0;
          }
        }
      }
      cVar5 = *local_1c;
      param_1 = local_1c;
    } while (cVar5 != '\0');
  }
  return (char *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)