L L4D2node

_V_wcslower

0x00048970 · 55 bytes · __cdecl

_Z11_V_wcslowerPKciPw

Decompiled

undefined (3 params)

/* _V_wcslower(char const*, int, wchar_t*) */

wchar_t * _V_wcslower(char *param_1,int param_2,wchar_t *param_3)

{
  wchar_t wVar1;
  wchar_t *pwVar2;
  
  if (param_3 != (wchar_t *)0x0) {
    wVar1 = *param_3;
    pwVar2 = param_3;
    while (wVar1 != L'\0') {
      wVar1 = towlower(wVar1);
      *pwVar2 = wVar1;
      pwVar2 = pwVar2 + 1;
      if (pwVar2 == (wchar_t *)0x0) {
        return param_3;
      }
      wVar1 = *pwVar2;
    }
  }
  return param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)