_V_wcsupr
0x00048930 · 55 bytes · __cdecl
_Z9_V_wcsuprPKciPw
Decompiled
undefined (3 params)
/* _V_wcsupr(char const*, int, wchar_t*) */
wchar_t * _V_wcsupr(char *param_1,int param_2,wchar_t *param_3)
{
wchar_t wVar1;
wchar_t *pwVar2;
if (param_3 != (wchar_t *)0x0) {
wVar1 = *param_3;
pwVar2 = param_3;
while (wVar1 != L'\0') {
wVar1 = towupper(wVar1);
*pwVar2 = wVar1;
pwVar2 = pwVar2 + 1;
if (pwVar2 == (wchar_t *)0x0) {
return param_3;
}
wVar1 = *pwVar2;
}
}
return param_3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.