netadr_s::SetFromSockadr
0x00048240 · 74 bytes · __thiscall
_ZN8netadr_s14SetFromSockadrEPK8sockaddr
Decompiled
undefined (2 params)
/* netadr_s::SetFromSockadr(sockaddr const*) */
undefined4 __thiscall netadr_s::SetFromSockadr(netadr_s *this,sockaddr *param_1)
{
if (param_1->sa_family != 2) {
this[7] = (netadr_s)0x0;
this[6] = (netadr_s)0x0;
this[5] = (netadr_s)0x0;
this[4] = (netadr_s)0x0;
*(undefined2 *)(this + 8) = 0;
*(undefined4 *)this = 0;
return 0;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = *(undefined4 *)(param_1->sa_data + 2);
*(undefined2 *)(this + 8) = *(undefined2 *)param_1->sa_data;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.