netadr_s::SetIP
0x00048100 · 39 bytes · __thiscall
_ZN8netadr_s5SetIPEhhhh
Decompiled
undefined (5 params)
/* netadr_s::SetIP(unsigned char, unsigned char, unsigned char, unsigned char) */
void __thiscall
netadr_s::SetIP(netadr_s *this,uchar param_1,uchar param_2,uchar param_3,uchar param_4)
{
this[4] = (netadr_s)param_1;
this[5] = (netadr_s)param_2;
this[6] = (netadr_s)param_3;
this[7] = (netadr_s)param_4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.