IsSteamDeck
0x00041f40 · 185 bytes · unknown
_Z11IsSteamDeckv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* IsSteamDeck() */
bool IsSteamDeck(void)
{
int *piVar1;
int iVar2;
char *__nptr;
long lVar3;
bool bVar4;
if (IsSteamDeck()::s_nSteamDeckCached != -1) {
return IsSteamDeck()::s_nSteamDeckCached != 0;
}
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0xc))(piVar1,"-nogamepadui",0);
if (iVar2 != 0) {
IsSteamDeck()::s_nSteamDeckCached = 0;
return false;
}
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0xc))(piVar1,"-gamepadui",0);
if (iVar2 != 0) {
IsSteamDeck()::s_nSteamDeckCached = 1;
return true;
}
__nptr = getenv("SteamDeck");
bVar4 = false;
if ((__nptr != (char *)0x0) && (*__nptr != '\0')) {
lVar3 = strtol(__nptr,(char **)0x0,10);
bVar4 = lVar3 != 0;
}
IsSteamDeck()::s_nSteamDeckCached = (uint)bVar4;
return bVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.