KeyValues::WriteIndents
0x000410d0 · 90 bytes · __thiscall
_ZN9KeyValues12WriteIndentsEP15IBaseFileSystemPvP10CUtlBufferi
Decompiled
undefined (5 params)
/* KeyValues::WriteIndents(IBaseFileSystem*, void*, CUtlBuffer*, int) */
void __thiscall
KeyValues::WriteIndents
(KeyValues *this,IBaseFileSystem *param_1,void *param_2,CUtlBuffer *param_3,int param_4)
{
int iVar1;
iVar1 = 0;
if (0 < param_4) {
do {
iVar1 = iVar1 + 1;
InternalWrite(this,param_1,param_2,param_3,&DAT_000b2b64,1);
} while (iVar1 != param_4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.