GetModuleHandle
0x00040410 · 81 bytes · __cdecl
_Z15GetModuleHandlePKc
Decompiled
undefined (1 param)
/* GetModuleHandle(char const*) */
int GetModuleHandle(char *param_1)
{
int iVar1;
undefined4 uVar2;
if (param_1 == (char *)0x0) {
iVar1 = 0;
}
else {
iVar1 = dlopen(param_1,2);
if (iVar1 == 0) {
uVar2 = dlerror();
printf("DLOPEN Error:%s\n",uVar2);
iVar1 = 0;
}
else {
dlclose(iVar1);
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.