CCommand::FindArgInt
0x0003eb40 · 67 bytes · __thiscall
_ZNK8CCommand10FindArgIntEPKci
Decompiled
undefined (3 params)
/* CCommand::FindArgInt(char const*, int) const */
long __thiscall CCommand::FindArgInt(CCommand *this,char *param_1,int param_2)
{
char *__nptr;
long lVar1;
__nptr = (char *)FindArg(this,param_1);
if (__nptr != (char *)0x0) {
lVar1 = strtol(__nptr,(char **)0x0,10);
return lVar1;
}
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.