L L4D2node

ConCommandBase::CopyString

0x0003e870 · 90 bytes · __thiscall

_ZN14ConCommandBase10CopyStringEPKc

Decompiled

undefined (2 params)

/* ConCommandBase::CopyString(char const*) */

char * __thiscall ConCommandBase::CopyString(ConCommandBase *this,char *param_1)

{
  size_t sVar1;
  char *pcVar2;
  
  sVar1 = strlen(param_1);
  if (0 < (int)sVar1) {
    pcVar2 = operator_new__(sVar1 + 1);
    V_strncpy(pcVar2,param_1,sVar1 + 1);
    return pcVar2;
  }
  pcVar2 = operator_new__(1);
  *pcVar2 = '\0';
  return pcVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)