L L4D2node

ConVar_Unregister

0x0003e770 · 85 bytes · unknown

_Z17ConVar_Unregisterv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ConVar_Unregister() */

void ConVar_Unregister(void)

{
  if ((g_pCVar != (int *)0x0) && (s_bRegistered != '\0')) {
    (**(code **)(*g_pCVar + 0x74))(g_pCVar,s_nDLLIdentifier);
    (**(code **)(*g_pCVar + 0x20))(g_pCVar,s_nDLLIdentifier);
    s_bRegistered = 0;
    s_nDLLIdentifier = 0xffffffff;
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)