L L4D2node

ConVar::Init

0x0003de30 · 32 bytes · __thiscall

_ZN6ConVar4InitEv

Decompiled

undefined (1 param)

/* ConVar::Init() */

void __thiscall ConVar::Init(ConVar *this)

{
  if (ConCommandBase::s_pAccessor != (undefined4 *)0x0) {
    (**(code **)*ConCommandBase::s_pAccessor)(ConCommandBase::s_pAccessor,this);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)