CMatchTitle::DescribeTitleLeaderboard
0x0003d840 · 329 bytes · __thiscall
_ZN11CMatchTitle24DescribeTitleLeaderboardEPKc
Decompiled
undefined (2 params)
/* CMatchTitle::DescribeTitleLeaderboard(char const*) */
KeyValues * __thiscall CMatchTitle::DescribeTitleLeaderboard(CMatchTitle *this,char *param_1)
{
int iVar1;
KeyValues *pKVar2;
iVar1 = StringAfterPrefix(param_1,"survival_");
if (iVar1 == 0) {
iVar1 = StringAfterPrefix(param_1,"_blog_");
if (iVar1 != 0) {
pKVar2 = (KeyValues *)
KeyValues::FromString("SteamLeaderboard"," :score voteoption ",(char **)0x0);
KeyValues::SetInt(pKVar2,":sort",2);
KeyValues::SetInt(pKVar2,":format",1);
KeyValues::SetInt(pKVar2,":upload",1);
KeyValues::SetInt(pKVar2,":nocreate",1);
KeyValues::SetInt(pKVar2,":nocache",1);
return pKVar2;
}
pKVar2 = (KeyValues *)0x0;
}
else {
pKVar2 = (KeyValues *)KeyValues::FromString("SteamLeaderboard"," :score besttime ",(char **)0x0)
;
KeyValues::SetInt(pKVar2,":sort",2);
KeyValues::SetInt(pKVar2,":format",3);
KeyValues::SetInt(pKVar2,":upload",1);
}
return pKVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.