CMatchTitleGameSettingsMgr::DefineDedicatedSearchKeys
0x0003a000 · 463 bytes · __thiscall
_ZN26CMatchTitleGameSettingsMgr25DefineDedicatedSearchKeysEP9KeyValues
Decompiled
undefined (2 params)
/* CMatchTitleGameSettingsMgr::DefineDedicatedSearchKeys(KeyValues*) */
KeyValues * __thiscall
CMatchTitleGameSettingsMgr::DefineDedicatedSearchKeys
(CMatchTitleGameSettingsMgr *this,KeyValues *param_1)
{
char *pcVar1;
KeyValues *pKVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined4 uVar6;
int in_GS_OFFSET;
KeyValues *local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar1 = (char *)KeyValues::GetString(param_1,"Game/mode","coop");
pKVar2 = (KeyValues *)(**(code **)(*(int *)g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,pcVar1);
uVar3 = KeyValues::GetString(pKVar2,"base",pcVar1);
local_130 = (KeyValues *)0x0;
iVar4 = (**(code **)(*(int *)g_pMatchExtL4D + 8))(g_pMatchExtL4D,param_1,&local_130);
pcVar1 = (char *)param_1;
if (iVar4 != 0) {
pcVar1 = "BuiltIn";
iVar4 = KeyValues::GetInt(local_130,"BuiltIn",0);
if (iVar4 == 0) {
pcVar1 = "CfgTag";
iVar4 = KeyValues::GetString(local_130,"CfgTag","");
goto LAB_0003a0ac;
}
}
iVar4 = 0;
LAB_0003a0ac:
if (DefineDedicatedSearchKeys(KeyValues*)::sv_search_key == '\0') {
iVar5 = __cxa_guard_acquire(&DefineDedicatedSearchKeys(KeyValues*)::sv_search_key);
if (iVar5 != 0) {
pcVar1 = "sv_search_key";
/* try { // try from 0003a1b7 to 0003a1bb has its CatchHandler @ 0003a1d2 */
ConVarRef::ConVarRef
((ConVarRef *)&DefineDedicatedSearchKeys(KeyValues*)::sv_search_key,"sv_search_key")
;
__cxa_guard_release(&DefineDedicatedSearchKeys(KeyValues*)::sv_search_key);
}
}
pKVar2 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar1);
/* try { // try from 0003a0f2 to 0003a0f6 has its CatchHandler @ 0003a1e8 */
KeyValues::KeyValues(pKVar2,"SearchKeys",(IKeyValuesSystem *)0x0,false);
uVar6 = (**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x14))
(*(int **)(g_pMatchExtensions + 0x54));
pcVar1 = "%s,key:%s%d,%s";
if (iVar4 == 0) {
pcVar1 = "%s,key:%s%d";
}
CFmtStrN<256>::CFmtStrN
(local_12c,pcVar1,uVar3,
*(undefined4 *)(DefineDedicatedSearchKeys(KeyValues*)::sv_search_key._4_4_ + 0x24),
uVar6,iVar4);
KeyValues::SetString(pKVar2,"gamedata",local_127);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return pKVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.