GCSDK::_GLOBAL__sub_I_g_mutexTempTextBuffer
0x00034120 · 237 bytes · __cdecl
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* GCSDK::g_mutexTempTextBuffer */
void GCSDK::_GLOBAL__sub_I_g_mutexTempTextBuffer(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
pthread_mutexattr_init((pthread_mutexattr_t *)(g_mutexTempTextBuffer + 0x18));
pthread_mutexattr_settype((pthread_mutexattr_t *)(g_mutexTempTextBuffer + 0x18),1);
pthread_mutex_init((pthread_mutex_t *)g_mutexTempTextBuffer,
(pthread_mutexattr_t *)(g_mutexTempTextBuffer + 0x18));
__cxa_atexit(CThreadMutex::~CThreadMutex,g_mutexTempTextBuffer,&__dso_handle);
g_vecTempTextBuffer = 0;
_DAT_000d68c4 = 0;
DAT_000d68c8 = 0;
DAT_000d68cc = 0;
_DAT_000d68d0 = 0;
__cxa_atexit(CUtlVector<char*,CUtlMemory<char*,int>>::~CUtlVector,&g_vecTempTextBuffer,
&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.