GCSDK::CSharedObject::_GLOBAL__sub_I_sm_mapFactories
0x00033f60 · 236 bytes · __cdecl
Decompiled
undefined (0 params)
/* GCSDK::CSharedObject::sm_mapFactories */
void GCSDK::CSharedObject::_GLOBAL__sub_I_sm_mapFactories(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
sm_mapFactories._16_2_ = 0xffff;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
sm_mapFactories._18_2_ = 0;
sm_mapFactories._20_2_ = 0xffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
sm_mapFactories._0_4_ = CDefOps<int>::LessFunc;
sm_mapFactories._4_4_ = 0;
sm_mapFactories._8_4_ = 0;
sm_mapFactories._12_4_ = 0;
sm_mapFactories._22_2_ = 0xffff;
sm_mapFactories._24_4_ = 0;
__cxa_atexit(CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::~CUtlMap,sm_mapFactories,
&__dso_handle);
CMessageListRegistration::CMessageListRegistration
((CMessageListRegistration *)g_SOMessageReg,(MsgInfo_t *)g_SOMsgInfo,3,(void *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.