L L4D2node

linear_search_fdes

0x0029e440 · 342 bytes · unknown

Decompiled

undefined (0 params)

int * linear_search_fdes(int param_1)

{
  int in_EAX;
  undefined4 uVar1;
  uint uVar2;
  int *in_EDX;
  uint uVar3;
  int iVar4;
  uint uVar5;
  int local_30;
  uint local_14;
  uint local_10;
  
  uVar5 = (uint)(byte)(*(ushort *)(in_EAX + 0x10) >> 3);
  base_from_object_isra_3(in_EAX + 8);
  iVar4 = *in_EDX;
  local_30 = 0;
  do {
    if (iVar4 == 0) {
      return (int *)0x0;
    }
    if (in_EDX[1] != 0) {
      if (((*(byte *)(in_EAX + 0x10) & 4) != 0) &&
         (iVar4 = (int)in_EDX + (4 - in_EDX[1]), local_30 != iVar4)) {
        uVar5 = get_cie_encoding();
        base_from_object_isra_3(in_EAX + 8);
        local_30 = iVar4;
      }
      if (uVar5 == 0) {
        local_14 = in_EDX[2];
        local_10 = in_EDX[3];
        if ((local_14 != 0) && (param_1 - local_14 < local_10)) {
          return in_EDX;
        }
      }
      else {
        uVar1 = read_encoded_value_with_base(in_EDX + 2,&local_14);
        read_encoded_value_with_base(uVar1,&local_10);
        uVar2 = size_of_encoded_value();
        uVar3 = 0xffffffff;
        if (uVar2 < 4) {
          uVar3 = (1 << ((char)uVar2 * '\b' & 0x1fU)) - 1;
        }
        if (((uVar3 & local_14) != 0) && (param_1 - local_14 < local_10)) {
          return in_EDX;
        }
      }
    }
    in_EDX = (int *)((int)in_EDX + *in_EDX + 4);
    iVar4 = *in_EDX;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)