fde_unencoded_compare
0x0029df30 · 33 bytes · unknown
Decompiled
undefined (0 params)
int fde_unencoded_compare(undefined4 param_1,int param_2,int param_3)
{
int iVar1;
iVar1 = 1;
if (*(uint *)(param_2 + 8) <= *(uint *)(param_3 + 8)) {
iVar1 = -(uint)(*(uint *)(param_2 + 8) < *(uint *)(param_3 + 8));
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.