_Unwind_SetGR
0x0029d880 · 85 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */
void _Unwind_SetGR(int param_1,int param_2,undefined4 param_3)
{
if (param_2 < 0x12) {
if (((*(byte *)(param_1 + 99) & 0x40) != 0) && (*(char *)(param_1 + 0x6c + param_2) != '\0')) {
*(undefined4 *)(param_1 + param_2 * 4) = param_3;
return;
}
if ((&dwarf_reg_size_table)[param_2] == '\x04') {
**(undefined4 **)(param_1 + param_2 * 4) = param_3;
return;
}
}
/* WARNING: Subroutine does not return */
abort();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.