uw_update_context
0x0029d470 · 95 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */
void uw_update_context(void)
{
int iVar1;
int in_EAX;
undefined4 *puVar2;
int in_EDX;
uw_update_context_1();
iVar1 = *(int *)(in_EDX + 0xb4);
if (*(int *)(in_EDX + 4 + iVar1 * 8) == 6) {
*(undefined4 *)(in_EAX + 0x4c) = 0;
return;
}
if (iVar1 < 0x12) {
puVar2 = *(undefined4 **)(in_EAX + iVar1 * 4);
if (((*(byte *)(in_EAX + 99) & 0x40) == 0) || (*(char *)(in_EAX + 0x6c + iVar1) == '\0')) {
if ((&dwarf_reg_size_table)[iVar1] != '\x04') goto LAB_0029d4b6;
puVar2 = (undefined4 *)*puVar2;
}
*(undefined4 **)(in_EAX + 0x4c) = puVar2;
return;
}
LAB_0029d4b6:
/* WARNING: Subroutine does not return */
abort();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.